A #bugs channel is a scroll of half-formed reports someone has to triage by hand. This form captures what your team needs to reproduce and prioritize, then does the first pass of triage itself, before a human ever reads it.
Use it as your community’s front door for bugs: a #report-a-bug channel, a QA intake during a beta, or a support form. It asks for a one-line summary, the affected area, severity, frequency, whether it reproduces, and platform, then computes a priority and shows it back to the reporter.
It prioritizes for you
Severity and frequency are weighted, and a calculated field turns them into a HIGH, MEDIUM or LOW priority on the spot. A crash that happens every session outranks a cosmetic glitch nobody hits, with no human doing the sorting. The reporter sees the priority echoed back, so they know a serious bug was heard, and your team starts the day with an already-triaged queue.
The example runs as a game’s #report-a-bug intake. Rename the areas and severity levels and it becomes a support form for any product.
Variants
- Support ticket intake: rename the areas to product surfaces and route HIGH priority to a dedicated channel.
- Beta QA form: run it during a playtest to catch and rank issues before launch.
- Feature request board: repurpose the scoring to rank incoming requests by impact and reach.
- Crash-only fast lane: trim to severity, platform, and repro steps for a rapid crash report.