Open a #beta-signups channel and you get a flood of “me!” with no way to tell who’ll actually show up on test day. This template screens applicants as they apply, filters hardest on weekly availability, and grants a reward to everyone who qualifies, all in one flow.
Applicants answer a few quick questions (handle, availability, platforms, and a short writing prompt), and Subo tells them immediately whether they’re in. Qualifiers earn a “Beta Tester” achievement automatically; everyone else lands on a graceful waitlist you can pull from next round.
It recruits and rewards in one pass
The one thing that separates a good tester from a no-show is whether they can commit each week, so that’s the gate. Applicants who qualify are granted the achievement the moment they finish, with no mod checking a spreadsheet. The reward is a credential, not a bribe: there’s no participation XP, because the motivation to apply should be getting into the beta, not farming points.
The example runs as an indie studio’s next test round. Rename the game and adjust the availability bar and it fits any team’s recruiting.
Variants
- Early-access or allowlist signup: collect identity and eligibility, then grant an “Early Access” achievement to everyone who qualifies.
- Moderator or volunteer application: screen on availability and experience, and grant a “Applicant” credential you review before promoting.
- Reward everyone on completion: drop the availability gate so every applicant earns the achievement, for an open-signup drive.
- Recurring rounds: raise the completes limit and re-run the same call each test cycle.